Friday 26 February 2016

Data Visualization Research

We have finally completed our data collection, after three intense days. We recorded 26 participants, ranging from under 10 to 60+, did 8 interviews, collected 26 foot prints and questionnaires, used 7 tubes of acrylic, and 2 litres of poster paint, 8 basting dishes, used 840 sheets of news print, videoed 104 movie clips and listened to 260 sound clips. It has been epic.

We now need to think about how we start unpicking and analyzing the data we have collected in relation to the hypothesis set out in our initial abstract. Although scientifically analyzing the data is important, I am more interested in how we can visualize our findings in a new and creative way.

Marcin Ignac

Marcin is a data visualization artist, inspired by nature and situations in everyday life. He is interested in patterns emerging from data, bridging simplicity and complexity using the structure of biological organisms. Working with code and creative software tools he is able to develop intriguing and striking visual interpretations of matter in an attempt to promote understanding.

Tatelets



                         Developed during at Hack The Space 24h hackaton at Tate Modern the
                         projects transforms images of the artworks you have seen during your visit
                         in to a bracelet encoding the history of your visit. Each of the artworks
                         selected by you would be analized by an algorithm measuring the image
                         complexity and it's key colors palette. That data would be later used to
                         generate a pattern on the bracelet. The complexity of the image drives the
                         number of surface fractures while the key colors are applied to the resulting
                         tiles.


Crystal Infection



                       Crystal Infection is an iPad application visualizing growth of a virtual plant
                       combined with cold aesthetics of crystals. It's a continuation of my series of
                       explorations on non-photorealistic simulations of natural phenomena. Every
                       time the algorithm starts a possible growth space is defined and during each
                       iteration the plant tries to expand it's branches to fill the most space available
                       within the reach. For me the most interesting aspect of this algorithm is the
                       ability to control the unpredictable. Opposite to L-Systems that always look
                       symmetrical and synthetic this algorithm creates much more natural forms.

                        Video available here.

Digital Type Wall










 

                                      In August 2012 Variable was invited by SEA Design to collaborate
                                      on Pencil to Pixel exhibition showcasing history of typography as
                                      seen by Monotype. The result is an immersive installation
                                      composed of several generative animations showcasing different
                                      fonts. Every time the animation is run a different font is chosen
                                      creating one of 6000 possible compositions

for more information Marcin's blog can be found here.

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