Sunday 31 January 2016

Metronomy - I'm Aquarius Game

Set in the vast reaches of space, take control of the Metronomy ship and help Joe Mount navigate the cosmic wilderness. You will need quick reactions and fast thinking to avoid the increasingly perilous obstacles in your path. From exploding mines, to darting asteroids, all set to the soundtrack of an exclusive re-work of the Metronomy single I'm Aquarius.


app available from app store. 

Operation Sonic Boom


Mutant labs were commissioned by Media Sandbox in 2010 for ‘Voice Controlled Games’, a digital framework enabling developers to create voice controlled computer games by using voices or other sounds as a control mechanism.

Experimenting with the use of sound as a control method, the team developed a set of tools to analyse and evaluate sound input, thereby allowing other developers to create voice controlled games more easily. By designing a library of functions and control methods that other developers can use, the project aimed to open up the market on voice controlled games.

reference: www.watershed.co.uk

Bjork - Solstice


Bjork Solstice app is exceptionally eccentric yet intriguingly so. There is no real explanation of how to interact with it because it is fairly intuitive. The user can interact with the music and the landscape through pulling and dragging rays around the screen. There is so much potential in this interactive sound landscape. 

available at the app store.

David Attenborough and Bjork


The documentary was inspired by the singer's eighth studio album Biophilia (2011), which was released as a series of apps which blends nature elements with musicology

Collaborators in the project Scott Snibbe, Damian Taylor, Andy Cavatorta and Evan Grant appear in the documentary to talk about their role in the development of the album and the live show. It also includes neurologist Oliver Sacks, who talks about the effect of music on the brain.

Thursday 28 January 2016

More of Wilcox's Magnificent Madness

Tea cup and saucer with cooling fan by Dominic Wilcox

Tea cup with in built cooling fan (2014)



Watch Sculptures: unrequited handshake
Watch Sculptures 'Unrequited Handshake' - (2011 - ongoing)





No Place Like Home, GPS shoes
No Place like Home GPS shoes - (2012) 

all images from www.dominicwilcox.com

Dominic Wilcox and James Rutherford - Binaudios



Mad-capped designer, artist and inventor Dominic Wilcox collaborates with technical wizard James Rutherford on this sound installation in Sage Gateshead, located in the cultural quarter of Newcastle Gateshead.(commissioned by Thinking Digital Arts)



Wilcox states ‘The process of collaboration was quite straight forward, I had responsibility for the concept based on early discussions and the design of the Binaudios themselves and James created the ‘magic’ element in the form of the hidden technology.’



As the binaudibles move across the cityscape the sounds change and blend together. Wilcox is using sound to create an audible picture of the city.

Projected timetable (weeks 1 & 2)


Week 01/02/16 08/02/16
Research And Development Flyer Design and Distribution
Paint testing
Source sound
Source room
Source testing equipment
Recruitment of subjects
Research: Colour, mood, movement, sound
Technical setup: Speaker, Video, Recording, Cameras
Questionnaire Design

Printer deadline for publication




Initial Trial Test 1
Test 2
Test 3

Stefanie Posavec: data visualisation designer.

Stefanie Posavec is an inspiration, her work focuses on the visual representation of language, literature and numbers. 

Here are some images from her Artist Residency at Facebook's Analog Research Lab. She converted a month of couple's Facebook interaction date into dance steps, referencing how couples often 'perform' an orchestrated, public version of their relationship on social media. The dance steps are timed to an 8-step count, and by following the notation, passerby can move through an accurate representation of a couple's digital movements and interactions in the real world. (www.stefanieposavec.co.uk)
 
Feet_MH3


Facebook7.jpg
 
There is something interesting about the visualization of information. The design is controlled by an external factor. In some respects it offers more of a creative challenge to develop suitable visualization strategies. We are hoping to begin to explore visualization, not of information but of sound. By using participants as filters we hope to map sound, reaction and movement in a visual way.

Tuesday 26 January 2016

Reflections 26.01.16

Initial ideas and group selections.

I was so nervous today, not about talking about my pracitce, so much, but being transparent with other students to find the most interesting potential collaboration. I knew that some of the ideas that I wanted to explore were focused around these themes:

Structure:
What happens when 2D is forced into something 3 dimensional? How can I use paintings in a 3 dimensional way? Potential areas to look at could include 3D printing, sculpting and scanning, building, modeling and making.

Artists Book:
Social media as a digital artist book? Deconstructing the classic connotations of what an artists book is. What can we do with a book?

Animation: 
Stop-motion, model making, moving image with painted elements.

Discovery, Engagement and Interaction:
I want you to find my work. How do people interact with illustration? Where is it? How can I see it, touch it, hold it? Haptic qualities of paper and paint.

The most important thing I wanted to get out of this collaborative module was to do something totally different. Listening to peoples initial ideas, I felt that they were firstly focusing too heavily on the outcome, but also a bit sedintary in terms of concepts. I wanted to make a point that I wanted to move totally away from my own practice in order to get the most out of the potential of collaboration. I want to do something outrageous. I know that I don't want to produce a static exhibition, or a standard 'zine'. I feel like people were throwing around the term zine without fully understanding or realising the potential it offers as a platform. I know that there needs to be another level to the outcome that gets produced. For me, it needs to be multi-platform, multi-disciplinary, and multi-functional. 
 
After a group discussion in a number of small groups, I realised that my role, inadvertantly, was one of developing other peoples ideas. I always find the initial ideas stage the most rewarding and interesting when starting a new project. Its not surprising that I occupied the role of facilitator with a number of other groups. 

 

Meeting 26.01


Initial ideas development of sound and reactionary movement. How do people react to sound? How do people move through a space? Does sound affect mood? Does colour affect mood?

Experiment ideas: Colour
Test 1: gender difference – participants to pick the colour they use.
Test 2: mood – participants to pick any colour
Test 3: mood – do selected sounds affect mood?

Experiment ideas: Sound
Test 1: sound in specific places
Test 2: sound in different places
Test 3: follow your favourite sound

Questionnaire:
1.    What sounds did you hear?
2.    What colour did you use?
3.    How do you feel?
Please leave a foot print below…

Projected timetable:

3 weeks
Research and development of experiments, including paint testing, room sourcing, initial research about colour, sound and data visualization, flyer design and distribution, technical set up (including speakers, and video recording and cameras) questionnaire design and test.

2 weeks
Data capture. Experiments to run for a number of days over the course of two weeks. DOCUMENT THIS PROCESS THOROUGHLY INCLUDING SET UP AND REMOVAL.

5 weeks
Designing and developing final outcome ideas. Think about group output as well as individual output. For example: Kal – fabric samples, Erika – film, Amy – publication (this can be developed after we’ve collected the content.

FINAL DEADLINE 5th – 12th April

For next week:
·      Research and record specific sounds to discuss                       E & K
·      Email specific galleries, about spaces                                       A
·      Email Mike about sound equipment                                           A
·      Contact Sam Wheil and arrange potential meeting                   A
·      Research fabric options                                                             K
·      Research disposable shoe covers                                             E
·      Set up research blogs                                                                ALL

Bluecoat sandpit events


Tuesday 19 January 2016

Reflections 19.01.16

Although I consider myself to be a freelance illustrator, and the root of much commercial illustration is through collaboration, the idea of collaborating across disciplines and with 'unknowns' is initially a tricky one. How will our work work together? How can the group dynamic affect the direction and success of a project? Is the success of the final realisation important? What if I don't like someone's idea? What if they don't like mine? 

After re-reading the brief (numerous times) I started to formulate some initial ideas about potential projects, themes and concepts that I was interested in. Listing specific areas I try to explore and engage with within my own work. This list, although a good starting point, has no real meaning or context without the other members of the collaboration. I don't want to have a fully developed idea alone, the group need to be together from the initial conception of an idea to its full realisation.

In reflection, I realised that the root of my practice is in the process. I love to paint, and make, that is my practice and my passion. The downside of this is that it can too easily dictate the direction of a collaborative project. The most difficult thing, for me, was this idea of letting the final outcome go, and with it the indulgent link to my own practice. I need to fully immerse myself in the potential of a collaborative project. This, in theory, will help me learn and accquire new skills from other collaborators but also develop my own skills set. Afterall, one of the main purposes of studying an MA is to become a multi-model practitioner.

Tuesday 12 January 2016

Sonnenzimmer

Sonnenzimmer is the Chicago-based studio of Nick Butcher and Nadine Nakanishi. Merging backgrounds in typography, printmaking, graphic design and fine art, they create hand-crafted posters, books, music packaging, publications, public art, and commissioned images for a wide array of clients.
Their work is rooted in investigation of idiosyncratic imagery, systems, and material. This is explored through many lenses—collaborative, experimental, and commercial in nature.





http://www.sonnenzimmer.com

Their work shows the potential of collaboration. In particular I find their approach to publishing very interesting. Not just the production values of their work but their documentation and display of them as art objects. This links with some ideas I have about interaction and engagement with my work, developing new ways to showcase work and engage the viewer. 



Welcome!

This blog is to record the research, development and reflection of a collaborative project of LJMU MA students in Graphic Design, Illustration, Fashion Design, Fine Art and Exhibition Studies. 
Collaborative Practice give the opportunity to think through, re-situate and re-imagine how the term 'collaboration' can affect and develop art and design practice in the broadest sense. It aims to allow students to: 

Demonstrate their ability to work collaboratively with peers and external partners by exercising effective networking, communication and organisational awareness.

Present an advanced proposal or project outcome that acknowledges the professional context of a specific collaborative partnership.

Articulate an appropriate understanding of the conceptual frameworks and critical approaches that inform the production, publication and dissemination of contemporary art &/or design projects through the formulation of innovative, visionary and speculative commercial and/or practical outcomes.